Upkeep

No matter where one goes, the cost of living is never free. There are things such as food, taxes, clothing, utilities, and other expenses which come along with living in civilization. The player should choose an upkeep cost from the list below that they feel is appropriate to them, while keeping in mind the consequences of their spending. For instance, if they choose to spend no money and live as Destitute, no one in town will be willing to listen to a homeless beggar. On the contrary, choosing the Extravagant lifestyle may be too much for the PCs finances to bear, or their place in high society may attract unwanted attention. Upkeep may be changed once a month only, at the beginning of the month or when appropriate (such as when the PCs are away on an adventure, they may not be able to pay their rent and taxes until they return a week later).

Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.

Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.

Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp. In addition, the PC gains a +1 circumstance bonus to Knowledge: Local, Gather Information, and Diplomacy skill checks within the village/town/city he lives in.

Extravagant (400+ gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any nonmagical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp. The PC also gains a +2 circumstance bonus to Knowledge: Local, Gather Information, Diplomacy, and Intimidate checks made within the village/town/city he lives in.

Upkeep

Templore Campaign Setting Illusees