Templore Campaign Setting
Scout, tracker, bounty hunter, frontiersman; all could be used to describe the sphere ranger, and all would be correct. Though the ranger may come from any walk of life, he is most at home on the fringes of society, in the wilds, and on the move. He uses his wits to navigate the treacherous landscapes he stalks, and combines his skill with a weapon and intimate knowledge of his foe’s weaknesses to deadly effect.
The ranger could be a solitary wanderer, using his skills for survival while he provides for himself, never one to favor the noise and chaos of urbanity. He might be an outcast, banished from society and forced to learn the ways of the wild or face death. Rangers can be found as part of an army, acting as a spy or scout, or even utilized as a special form of shock trooper (taking into account their special training in various weapons). A ranger could be a lowly bandit or a powerful warlord in their own right. They may act as guides through particularly dangerous wilderness. In some cases a ranger might favor civilization, using his expertise to track two-legged prey.
Rangers are cunning people, and they possess a great number of skills and abilities to aid them in their travels. This includes the mystic arts. Though they rarely do more than dabble, rangers have been known to pick up a working knowledge of magic in their wanderings. Since they usually live away from the superstitious, small-minded common folk, rangers rarely face the persecution that comes with being a spellcaster, and few would deny the usefulness of having access to magic when surviving in the wild. The average ranger tends to learn magics associated with nature, such as those from the alteration, creation, life, light, nature, and weather spheres. Rangers who favor their martial prowess benefit most from the destruction, enhancement, protection, and war spheres. A few, less scrupulous individuals may study the death, dark or illusion spheres. Those who take up animal husbandry or dwell in areas dense with wildlife will likely make use of the mind sphere to more easily interact with them, but will find it difficult to use the same magics on other types of creatures.
|The Sphere Ranger|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Base Caster Level||Talents|
|1||+1||+2||+2||+0||1st favored enemy, track, wild empathy||+0||0 (2)|
|2||+2||+3||+3||+0||combat style feat||+0||1|
|3||+3||+3||+3||+1||endurance, 1st favored terrain||+0||1|
|4||+4||+4||+4||+1||hunter’s bond, casting, spell pool, drawbacks||+0||0(2)|
|5||+5||+4||+4||+1||2nd favored enemy||+1||1|
|6||+6 / +1||+5||+5||+2||combat style feat||+1||1|
|7||+7 / +2||+5||+5||+2||woodland stride||+2||2|
|8||+8 / +3||+6||+6||+2||swift tracker, 2nd favored terrain||+2||2|
|9||+9 / +4||+ 6||+6||+3||evasion||+3||3|
|10||+10 / +5||+7||+7||+3||3rd favored enemy, combat style feat||+3||3|
|11||+11 / +6 / +1||+7||+3||+3||quarry||+4||4|
|12||+12 / +7 / +2||+8||+8||+4||camouflage||+4||4|
|13||+13 / +8 / +3||+8||+8||+4||3rd favored terrain||+5||5|
|14||+14 / +9 / +4||+9||+9||+4||combat style feat||+5||5|
|15||+15 / +10 / +5||+9||+9||+5||4th favored enemy||+6||6|
|16||+16 / +11 / +6 / +1||+10||+10||+5||improved evasion||+6||6|
|17||+17 / +12 / +7 / +2||+10||+10||+5||hide in plain sight||+7||7|
|18||+18 / +13 / +8 / +3||+11||+11||+6||4th favored enemy, combat style feat||+7||7|
|19||+19 / +14 / +9 / +4||+11||+11||+6||improved quarry||+8||8|
|20||+20 / +15 / +10 / +5||+12||+12||+6||5th favored enemy, master hunter||+8||8|
The sphere ranger behaves mechanically similar in all ways to the Pathfinder version, except for his spellcasting, which is replaced by spheres from the Spheres of Power system. The table listed here is merely for convenience to track caster level and spheres gained by level. The abilities associated with the Spheres of Power system are detailed below.
Casting: At 4th level, the sphere ranger may combine spheres and talents to create magical effects. The sphere ranger is considered a Low-Caster and uses Wisdom as her casting ability modifier, but only counts her ranger levels -3 as casting class levels. (Thus, a level 9 ranger would have a caster level of 3.) (Note: All casters gain 2 bonus talents the first time they gain the casting class feature.)
Spell Pool: The sphere ranger gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level -3 + his Wisdom modifier. This pool replenishes once per day after roughly 8 hours of rest.
Drawbacks: The sphere ranger possesses the verbal casting and animal shaman (Mind) drawbacks.