Government: Monarchy
Population: 85% human, 5% elf, 5% gnome, 5% other
Popular Religions:
Currency: Lindish peoples use their own coin-based currency, but also accept imperial coin from Catharta.
Laws and Customs: Non-religious magics strictly forbidden, punishable by death. Colonial slavery is legal, but laws concerning the humane treatments of slaves are enforced.
Major Holidays and Events: Freyday is celebrated honoring the mythical hero Frey; it is a national market day.
Common Languages: Sheax, Valecian

The true history of Lind is muddied with myth and legend, but most can agree on one account being the most accurate: the Lindwyrme isles were once called so because of the large population of linwyrms which inhabited them, occasionally harassing the elves and tribes of humans who were ever expanding into their territory. The largest of the isles was called Sheaxany, when the human populace once enjoyed a peaceful coexistence with the elves, who taught them language and gave some the privilege of learning magic of the druidic tradition.

A human man by the name of Aden rose to prominence as a wyrmslayer, and he along with his band of trusted men travelled the isles, cleansing them of the linwyrms. There was one linwyrm in particular, larger and smarter than any other, with purple scales that had killed many men and laid waste to several villages. Aden vowed to slay this wyrm, tracking it to it’s lair deep in the forest. When he approached, the linwyrm spoke to him and pleaded for it’s life. The purple beast claimed that if the hero spared his life, it would become his faithful servant. Aden agreed, and took the wyrm as his symbol. From there, having all but eliminated the threat of wild wyrms, the hero set his mind to conquering the land itself. He launched a campaign to unite the tribes of the isles, and most fell under his banner, either by sword or pledge of fealty. All but the clans of Chulannagh swore their allegiance. Aden crowned himself the first king of Lind, and divided rule of the land, granting nobility to his most trusted circle of companions.

But his conquest did not end with the Isles. His heirs soon set their sights on the mainland, and launched many invasions into what is known today as Valece. While they never truly succeeded in taking the land, Lindish blood soon intermingled with the ruling families of the realm, creating a series of succession wars and disputes in the name of birthright that continue to this day. Families from both Valece and Lind claim to descend from Aden, and both claim to have ownership over the others lands.

The Lindwyrme Isles are a place of much intrigue. Royalty, nobility, and the abstract notions of chivalry are considered to be the most important aspects of social life. Things like honor and valor are held with high esteem among the royalty and nobility, though it is said by more than a few that true chivalry is rare. The Isles are also a place of romance and idealistic living, at least on the surface. In truth, much corruption and poverty exists among the populace. Seafaring pirates are a major problem here, as they have the ability to strike hard and fast at the sea lanes used by traders, and retreat to smaller, hidden islands which the king’s navy won’t dare venture to.

The isles were and still are held sacred by the native elves, many of whom considered the place cursed as well as blessed because of the abundant amount of dragons which lived here.


Storms rolling in from the ocean give the isles a near-constant blanket of fog, cloud cover and moisture. Light rain and snow is common. On clear days however, the sun illuminates their natural beauty, giving way to emerald green dells, silver mountains, and captivating sapphire blues of the ocean. Lind experiences all four seasons in equal measure, though temperatures often remain pleasantly cool during the summer.

Major Locations

The farthest north of the Isles. Daen is a major agricultural center, as many of her rolling, verdant hills are fertile and the temperate climate is perfect for crops. While Daen is probably the poorest of the Isles, and sparsely populated, the culture in turn is extremely rich. Daenish people have a strong adoration for drinking, dark beers in particular, and they are known throughout Templore for their exportation of such.

This island shares much of its culture with Adney, mostly due to the two being conquered relatively closely to one another by Aden in his campaign to control the Isles.

The seat of Lind’s kingdom and richest of the islands, once known as Sheaxany. The name Adney means “the noble island,” and was renamed so sometime after King Aden’s reign. The capital city, Lydney, is a bustling metropolis of courtly romance and espionage where the royal palace sits.
Almost all of the provinces of Adney, including duchies, baronies and counties are controlled by noble houses which stretch back deep into the history of the isles. The lineages are old, and not all of them get along. This has lead to much power play and espionage between some of the provinces, especially the largest ones. Inter-political conflict and civil war have been a legitimate threat in the past as well as in the current age, when the seat of government seems to be getting weaker.

The smallest of the islands of Lind. Culannagh culture is very old and still shares many ties to the tribal ways of their ancestors, shrugging off any attempt at being absorbed by other cultures. Culan men wear kilts made of plaid, and each clan has a pattern of colors and lines with a myriad of meanings, each one unique.
Culannagh is not pleased being under Lindish rule, and would secede if allowed to do so. Lindish armies have quelled many uprisings and rebellions over the years, and it certainly seems this will not change any time soon.
In addition to the clans of humans who live on the island, a number of dwarven clans also live in the rugged hills. They have forgone the underground cities of their kin and have chosen instead to live on the surface, near craggy hills and seaside cliffs. These dwarves have adopted many of the customs of their human neighbors.

Government and Politics

King Edwin is the current ruler of Lind. He is reaching his elder years now, his prime long past him, and it is beginning to show in his looks and his rulership. He is married to Queen Relina, a very young nobleman’s daughter and Edwin’s fourth wife. Edwin has yet to conceive a child, which means he has no current heir by birth, and it is well-known by now that he is physically incapable of producing offspring. This is a source of great resentment for Edwin, and he has had members of his court publicly executed for mentioning it in his presence. This also means that when he dies, it will be the end of King Aden’s heirs, and thus the end of his supposed prophecy. And there will no doubt be a large conflict in choosing who will be the next king of Lind.

Even with the current weakness of the nation, figuratively and literally, Edwin refuses to let his birthright dwindle. Recently he has begun a robust trade operation, mainly seizing ships entering and leaving Valece’s ports and exporting the goods as his own, while also fighting intense naval battles to control the waterways between the two countries. Unbeknownst to almost everyone, he also has entered into an agreement with some of the less-honorable Pirate Lords to smuggle black-market goods to and away from other nations, backed by members of the Lind navy posed as pirates. Popular rumor in the court also suggests that Edwin has spent lurid amounts of time and money seeking a fabled purple linworm for reasons known only to the royal family.

Major Factions and Organizations

King Edwin controls over 98% of the Isles. The rest belongs to the Pirate Lords, seafaring vagabonds who hold some form of nobility among their kind, if such a thing exists. The Order of the Lion is a chivalrous legion of cavaliers who have sworn fealty to King Edwin. They are lead by Herrick the Lion, a brave and noble warrior with a history of leading men on the battlefield. The forests and plains are watched closely by an ancient order of druids who have been on the island since before any from of government took hold, and heed only the laws of nature. Some farmers see these druids as quasi-mystical beings and pray to them for fertile crops and livestock instead of the gods.


Templore Campaign Setting Illusees