Templore Campaign Setting
The icho people are an elder race of beast-men who live in tribes scattered across Urth, though in Templore their native lands have been all but encroached upon by humanity, and they have been forced to recede into small pockets of civilization.. They are the originators of lycanthropy, though few of them today can recall the true powers of their magnificent gift. Only the oldest and wisest of the ichori can fully transform into what they call their spirit or totem animals, the rest exist merely in their hybrid forms from birth to death. There are many different types of ichori, each divided into tribes of like types, the most prominent being the Deer, Bear, Wolf, Cougar, Boar and Shark tribes.
The ichori were created in ages past by the elves, who sought to awaken their ancestral animals and turn them into guardians of nature. Whether this act was a blessing or curse is undetermined, but the ichori choose to embrace their animistic nature.
Like the elves, ichori do not worship gods explicitly. Instead, they revere nature itself, and pay homage to various guardian spirits which inhabit the natural world. In particular they revere their so-called totem animals, which are deific personifications of the animals from which the ichori have descended.
Ichori are humanoids who share a likeness with the animal of their tribe. Refer below for the complete descriptions of the individual tribes.
People of the cougar tribe tend to inhabit the rocky, mountainous areas of their homelands. They have strong, lithe bodies adept at climbing in this terrain, allowing them to outrun and evade most threats to them. Their fur coloration typically does not vary from light tan, with dark brown or black on the ears and mouth. In combat, cougar ichori prefer to strike first from the shadows and retreat, and they typically will not enter battle unless they know they have an advantage. An average cougar icho stands 5 feet tall and weighs about 150 lbs.
Type: Monstrous Humanoid (1 RP)
Size: Medium (0 RP)
Base Speed: Standard (30 ft.) (0 RP)
Ability Score Modifiers: Specialized (+2 STR, +2 DEX, -2 CHA)(1 RP)
Languages: Xenophobic (Racial language only) (0RP)
Silent Hunter (2 RP):
Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Stalker (1 RP):
Perception and Stealth are always class skills for members of this race.
Terrain Stride (1 RP):
Choose a ranger favored terrain type. Members of this race can move through natural difficult terrain at their normal speed while within the chosen terrain. Magically altered terrain affects them normally.
Bite X2 (2 RP):
Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for
Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. Special: This trait can be taken up to two times. The second time it is taken, the bite damage increases by one size category.
Scent (4 RP):
Members of this race gain the scent ability (Bestiary 304).
Mountain-Born (1 RP):
Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.
Moon-Touched Damage Resistance (3 RP):
Members of this race gain DR 5/silver.
Deer ichori have large, almond-shaped eyes, elongated and pointed ears, thin arms and legs, and cloven hoofed feet. Short fur covers their bodies, with coloration ranging from rusty red to chocolaty brown, and cream-colored fur on their bellies. Males sport small sets of antlers, and in a typical camp the oldest male with the largest set of antlers is the chief. Deer ichori are known to be fleet of foot and very quiet, and their deer-like features allow them heightened perception. Deer icho males often have multiple mates, and most camps consist of only a few extended families. Deer ichori do not hunt, for they have a strictly herbivorous diet. Despite this, they have mastered the use of bows and prefer to use them in combat. The culture of the deer tribe is more heavily steeped in mysticism than others, and many deer ichori are familiar with shamanic lore. A typical deer ichori stands about 6 feet tall and weighs about 170 lbs.
Boar ichori tend to be hardy folk, as well as stout. Reddish-brown fur covers their bodies. Both male and female have large tusks on their bottom jaws, which they can use to viciously gore opponents. They tend to be hearty and muscular, and have a natural resistance to disease and poison. Boar ichori prefer short melee weapons in battle, such as clubs and axes, which they use with ferocity. A typical boar ichori stands about 4 feet tall and weighs about 200 lbs.
Racial Features: medium size, +2 Str, +2 Con, -2 Cha, natural gore attack, +2 bonus on saving throws against poison and disease, “sturdy” dwarven trait
The people of the bear tribes are the largest and toughest of their kind. Despite this, bear ichori are usually peaceful people, unless defending their tribe or territory. They love food, and hold great ceremonies once every season to gather as much as they can and feast for a full week. The only thing more important than food is family. During the winter months, the bear tribes hold a great feast where they share the best food and beverage they have found throughout the year, and spend time with their families and loved ones before settling down for the “long sleep” of hibernation. Bear ichori favor both sharp and blunt weapons in combat, and have large claws and teeth capable of doing severe damage. A typical bear ichori stands about 7 feet tall and weighs about 300 lbs.
Racial Features: large size, +2 Str, +2 Con, -2 Cha, natural claw attack 1d6, Bear’s Ferocity: Once per day, when a bear icho is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying
Hailing from a small island off the western coast, shark icho are a very rare sight anywhere else in Templore. They retain the gills of their totem animals as well as lungs, and their powerfully muscular bodies allow them to swim with ease. Their rubbery skin ranges in color from blue to grey to black on their backs, with white on their throats and bellies. A large dorsal fin adorns their back, and their hands and feet are webbed. Culturally, shark ichori have a love for music, food and easy living, as well as an intense interest in a rare herb that is found growing on their island which, when smoked, induces a feeling of euphoria and calm. In combat, shark ichori will fight in the water if possible. Their bodies, while strong, are still suited for the water, and are much less agile on land.
+4 Str, -2 Dex, -2 Cha natural bite attack 1d6, swim speed 60 ft.,
Agile and smart, the wolf ichori are perhaps the most tactful of the icho tribes. Their communities are dominated by a strict hierarchy, lead by an alpha male and his female mate. Their bodies have fur which runs the standard wolf colors, usually reddish-brown to gray to white, and males may have thicker hair on their shoulders. Wolf ichori love to hunt and fight, even at times hunting other icho tribes, especially deer, if food is scarce or if they feel inter-tribal conflict calls for it. They approach combat with stealth and planning, using tactics and their vicious nature to strike fear and confusion in their enemies. Even so, they know how to choose their battles, and they will not fight to the death unless absolutely necessary.
Racial Features: medium size, +2 Dex, +2 Int, -2 Cha, natural bite attack 1d4
The cultures of the ichori are some of the oldest still in existence, remaining relatively unchanged for thousands of years.
Ichori culture varies from tribe to tribe, though every tribe shares at least some basic values, including a deep reverence for nature,
The ichori people view humans with trepidation, as much like the elves, they too remember when humans came from across the sea and attempted to wrest control of their lands from them. Humans were eventually driven back and their lands reclaimed, but the ichori are a proud people and rarely forget misdeeds against them. They are at ease with elves and in some places they even live in harmony with one another, though ichori culture is often too primitive to interest the elves. Dwarves are almost unknown to ichori, as the two races have had very little interaction, but there is no tension between them. They highly mistrust gnomes, mostly due to their superstitious beliefs, and look upon the gnomes as evil tricksters and swindlers. In times past, when halfling culture was unspoiled, the two races were very similar and so got along very well. Now however the ichori dislike halflings as much as humans due to the association between them.
An icho adventurer is an odd sight. Their dependence upon kin and xenophobic, superstitious outlook prevents most from exploring beyond the territory of their tribal lands, let alone to world abroad. Yet there are factors, such as being exiled or being sent on spirit quests which cause an icho to leave his native lands.
All icho characters have a Level Adjustment of +1. At attaining their fifth character level, with a minimum wisdom score of 15, they gain the Change Shape ability, allowing them to become fully elven or fully animal. Ichori are immune to other forms lycanthropy and do not have the ability to inflict it upon others.