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The World

Cosmology
History
Magic
Alignment
Religion in Templore
Adventuring in Templore
Creating a Templore Character

Races

Dwarves
Elves
Gnomes
Half-Elves
Halflings
Humans
Ichori

Character Classes

Alchemist
Aristocrat
Cavalier
Commoner
Expert
Fighter
Gunslinger
Sphere Adept
Sphere Cleric
Sphere Ranger
Sphere Shaman
Sphere Sorcerer
Sphere Magus
Sphere Witch
Sphere Wizard
Unchained Barbarian
Unchained Monk
Unchained Rogue
Warrior

Archetypes

Prestige Classes

Bard
Paladin
Ranger
Inquisitor

Gear and Equipment

Coins and Wealth
Armor
Weapons
Alchemical Items
Firearms
Magic Items
Magical Components and Foci

Religion

Cathartan Pantheon
Dwarven Pantheon
Elven Pantheon
Fjorse Pantheon
Gnome Pantheon
Hero Deities
Ichori Pantheon
Intermediary Deities
Lindish Pantheon

Gazetteer

The Paphesidonian Calendar

Dwarven States

Dendrek
Naldamek

Elven Territories

Valganna

Human Nations

Ankhet
Brundholde
Catharta
Fjorsland
Hakhir
Lind
Linovia
Sangra Desert
Sargosa
Valece

Other Peoples and Regions

Factions, Guilds, and Organizations

The Church of Ao
The Dorlyn Academy of Higher Learning
The Order of The Lion
The Consortium of Free Traders

Bestiary

Bugbears
Goblins
Hobgoblins
Kobolds
Orcs

House Rules

Armor as Damage Reduction
Automatic Bonus Progression
Background Skills
Bonus Weapon Proficiencies
Called Shots
Critical Hit and Fumble Decks
Languages
Mapping and Exploration
Piecemeal Armor
Revised Action Economy
Spheres of Power
Unchained Diseases and Poisons
Upkeep
Wild Magic
Wound Thresholds

Campaigns

Deus in Machina
Ad Mortem Vel Dominatus
In Absentia Deorum
Vim Natura

Main Page

Templore Campaign Setting Illusees