Lind

Government: Monarchy
Population: 80% human, 5% elf, 5% dwarf, 5% halfling, 5% other
Popular Religions:
Currency: Lindish peoples use their own coin-based currency, but also accept imperial coin from Catharta.
Laws and Customs: Non-religious magics strictly forbidden, punishable by death. Colonial slavery is legal, but laws concerning the humane treatments of slaves are enforced.
Major Holidays and Events: Freyday is celebrated honoring the mythical hero Frey; it is a national market day.
Common Languages: Sheax, Valecian

History

The true history of Lind is muddied with myth and legend, but most historians have come to rely on a few accepted truths. The Lindwyrme isles were once called so because of the overt presence of linnorms and other lesser draconic creatures which inhabited them. When Cathartan men first set foot on the isles, they were met by these dragons. Even more curious, they met the native peoples of the isles, whom they crudely named “halflings” due to their size compared to a fully-grown human. The halflings, despite being cut off from the rest of Templore, had developed a surprisingly advanced agrarian culture.

The Cathartans quickly set to work making the isles their own, by cleansing them of the dragons, giants, and wild beasts which roamed the mostly untamed country. The halflings welcomed the tall folk to their lands with goodwill and hospitality, and for a short period, the two races were cooperative. This cooperation came in the form of indentured servitude. The empire would allow the halflings to live in their new towns and outposts, and eventually become fully integrated members of the empire, in return for growing their crops and tending their homesteads. The halflings were to also pledge to stop worshiping their gods and practicing their magics, and convert to the church of Ao. The original terms of these agreements would quickly be forgotten, however, as the powerful families which owned the land refused to give up the source of their wealth, and the halflings which were indentured to them soon realized that they would never escape the bonds of their human masters. While the halflings attempted to keep their culture intact, they were ultimately integrated into Cathartan civilization, even after several attempts at open rebellion.

In the early years of Catharta’s decline, the farthest reaches of the empire were the first to lose influence; Lind being one of the furthest. This resulted in the empire almost completely withdrawing from the Isles, as well as the neighboring provinces. It was during this time that ambitions flared and many families who previously sought power within the empire now deigned to take power in its absence. A series of civil wars and conquests resulted in a king being crowned for the first time in the isles, and thus the kingdom of Lind was born.

According to legend, a human man by the name of Aedan was the first king of Lind. As a young man he rose to prominence as a wyrmslayer, and he along with his band of trusted adventurers traveled the isles, defeating every manner of beast and undertaking great quests of glory. There are several stories of Aedan detailing his adventures before and after his ascension to the throne, many of which are contradictory or are missing vital pieces of information. Sages critical of these tales sometimes regard them as pure myth or hyperbole. Some have theorized that the tale of King Aedan is a pastiche of the Cathartan epics of old, and that no such man likely existed. In any case, the legends of King Aedan are deeply connected to Lindish history and culture.

If the legends are to be believed, Aedan’s conquest did not end with the Isles. He bravely defended his kingdom against invaders from the mainland, peoples from territories that would eventually become Valece, Brundholde, and Fjorseland. His heirs, however, were not as successful. Lindish blood soon intermingled with the ruling families of the other realms, creating a series of succession wars and disputes in the name of birthright that continue to this day. Families from both Valece and Lind claim to descend from Aden, and both claim to have ownership over the others lands.

Current Events

The Lindwyrme Isles are a place of much intrigue. Royalty, nobility, and the ideals of chivalry are considered to be the most important aspects of social life. Things like honor and valor are held with high esteem among the royalty and nobility, though it is said that true chivalry is rare. The Isles are also a place of romance and idealistic living, at least on the surface. In truth, much corruption and poverty exists among the populace. The nobility would have the common folk believe that Lind is as robust as ever, but the constant warring with Valece has left the kingdom stagnant for decades. Further complicating matters, the

Seafaring pirates are a major problem here, as they have the ability to strike hard and fast at the sea lanes used by traders, and retreat to smaller, hidden islands which the king’s navy won’t dare venture to.

The isles were and still are held sacred by the native halflings. While

Geography

Storms rolling in from the ocean give the isles a near-constant blanket of fog, cloud cover and moisture. Light rain and snow is common. On clear days however, the sun illuminates their natural beauty, giving way to emerald green dells, silver mountains, and captivating sapphire blues of the ocean. Lind experiences all four seasons in equal measure, though temperatures often remain pleasantly cool during the summer.

Major Locations

Daen
The farthest north of the Isles. Daen is a major agricultural center, as many of her rolling, verdant hills are fertile and the temperate climate is perfect for crops. While Daen is probably the poorest of the Isles, and least populated, the culture in turn is extremely rich. Daenish people have a strong adoration for drinking, dark beers in particular, and they are known throughout Templore for their exportation of such.

Dunsany
This island shares much of its culture with Adney, mostly due to the two being conquered relatively closely to one another by Aden in his campaign to control the Isles.

Adney
The seat of Lind’s kingdom and richest of the islands, once known as Sheaxany. The name Adney means “the noble island,” and was renamed so sometime after King Aeden’s reign. The capital city, , is a bustling metropolis of courtly romance and espionage where the royal palace sits.
Almost all of the provinces of Adney, including duchies, baronies and counties are controlled by noble houses which stretch back deep into the history of the isles. The lineages are old, and not all of them get along. This has lead to much power play and espionage between the provinces. Inter-political conflict and civil war have been a legitimate threat in the past as well as in the current age, when the seat of government seems to be getting weaker.

Culannagh
The smallest of the islands of Lind. Culannagh culture is very old and still shares many ties to the tribal ways of their halfling ancestors. Culan clansmen wear kilts made of intricately-sewn patterns with a myriad of meanings, each one unique.
The halflings of Culannagh are not pleased being under Lindish rule, and would secede if allowed to do so. Lindish armies have quelled many uprisings and rebellions over the years, and it certainly seems this will not change any time soon.
In addition to the clans of humans and halflings who live on the island, a number of dwarven clans also live in the rugged hills. They have forgone the underground cities of their kin and have chosen instead to live on the surface, near craggy hills and seaside cliffs. These dwarves have adopted many of the customs of their human neighbors.

Government and Politics

King Edwin is the current ruler of Lind. He is reaching his elder years now, his prime long past him. He is married to Queen Relina, a very young nobleman’s daughter and Edwin’s fourth wife. Edwin has yet to conceive a child, which means he has no current heir by birth, and it is well known by now that he is physically incapable of producing offspring. This is a source of great resentment for Edwin, and he has had members of his court publicly executed for mentioning it in his presence. This also means that when he dies, it will be the end of King Aeden’s heirs, and thus the end of his supposed prophecy. And there will no doubt be a large conflict in choosing who will be the next king of Lind.

Even with the current weakness of the nation, Edwin refuses to let his reign end without finding a suitable heir. Recently he has begun a robust trade operation, mainly seizing ships entering and leaving Valece’s ports and exporting the goods as his own, while also fighting intense naval battles to control the waterways between the two countries. Unbeknownst to anyone, he also has entered into an agreement with some of the less-honorable Pirate Lords to smuggle black-market goods to and away from other nations, backed by members of the Lind navy posed as pirates. Popular rumor in the court also suggests that Edwin has spent lurid amounts of time and money seeking a fabled purple linworm for reasons known only to the royal family.

Major Factions and Organizations

King Edwin controls the three major islands that make up Lind as a whole, as well as a few smaller, outlying islands. The rest belongs to the Pirate Lords, seafaring vagabonds who hold some form of nobility among their kind, if such a thing exists. The Order of the Lion is a chivalrous order of knights who have sworn fealty to King Edwin as his personal honor guard. They are lead by Errick the Lion, a brave and noble warrior with a history of leading men on the battlefield. There is a rumor gaining popularity among those within the royal court that Errick is actually a bastard of King Edwin, but no solid proof of this rumor exists aside from a passing resemblance of the knight to his king. The forests and plains are watched closely by an ancient order of halfling priests, called druids, who have been on the island since before any human first set eyes on it, and heed only the laws of nature.

Lind

Templore Campaign Setting Illusees