Templore Campaign Setting
Welcome to the continent of Templore!
Templore is a “low fantasy” campaign setting inspired by a plethora of sources. The setting exists purely as a form of self-gratification for me, its creator; combining many themes and concepts which I have come to love from other fantasy media. Old-school fantasy artwork, past editions of Dungeons and Dragons, literary works of J.R.R Tolkien and George R.R. Martin, metal albums, video games such as Dragon Age and Dragon’s Dogma, mythology and folklore, and more helped form this collection of ideas. Templore was designed to be a world that I would love to play in, and to that extent I hope others will enjoy it as well.
The continent of Templore is a land divided. Divided by belief, honor, greed, glory, and blood. Once, life was young, and the peoples lived in relative harmony. Magic was thick in the air, and the world seemed more alive. It was a time of myth, when heroes clashed with primeval monsters and individuals could change the very face of the land. But as time passed, so too did the magic and wonder, and much was lost. Then the age of humans came, as they quickly spread to every corner of the world, overtaking all in their path. Now, the monsters are men; tyrants and thieves, warlords and marauders, hungry for power. Magic, and the creatures of myth, have receded into the shadows, far away from the stone fortresses and the gleaming steel weapons of mankind. It is a time of fuedalism, where land is more precious than gold, and even life. But still, amidst the dark places of the world, older evils dwell and plot. The gods, distant as they seem, still wield the power of fate, and speak in whispers to those who would listen. The world stands on a sword’s edge, on one side lies the past and the age of myth, the other holds the future and with it a new age of reason, ever uncertain of which way the blade will turn.