Weapons

Spear: A spear can be wielded either one-handed or two handed. Switching between the two is a move action. Note that a spear can only be used two-handed if the wilder has both hands unoccupied. A small-sized spear does 1d6 damage if wielded in one hand, and 1d8 if wielded in two. A medium-sized spear does 1d8 damage if wielded one-handed, and 2d6 if wielded with both hands.

Long spear: A long spear can be wielded either one-handed or two handed. Switching between the two is a move action. Note that a long spear can only be used two-handed if the wilder has both hands unoccupied. A small-sized long spear does 1d6 damage if wielded in one hand, and 1d8 if wielded in two. A medium-sized long spear does 1d8 damage if wielded one-handed, and 2d6 if wielded with both hands.

Reach: Certain reach weapons can be used effectively when fighting adjacent opponents, by adjusting one’s grip along the length of the weapon. Moving a reach weapon into and out of adjacent range requires a move action. This action can only be done with the following weapons: boarding pike, bardiche, bec de corbin, fauchard, glaive, naginata, and spear.

Weapons

Templore Campaign Setting Illusees