Templore Campaign Setting
Humans are somewhat of a contradictory people. As a whole, they excel in no areas, but are capable of amazing feats. They possess no special physical qualities when compared to other races, yet make up for this by being well-rounded in other areas. They are quite accustomed to incorporating advances made by other races, including art, politics, and science into their own cultures, and in doing so make great advances of their own. They are capable of sustaining large governments and maintaining order while simultaneously being highly aggressive in terms of territory and expansion.
Human culture varies wildly by region. In the majority of these places, “human” culture is a cobbling together of old human traditions and those borrowed from other nearby races, though it would be an injustice to claim that all human nations operate on stolen ideals. Human civilizations tend to rise and fall at an alarming rate in comparison to the longer-lived peoples of Templore. Even so, they tend to have a way of maintaining a steady advancement as a people.
As Pathfinder core.
Because of their violent past, humans have had uneasy at best relations with other races. Over the past couple hundred years however, they have been making a successful effort to rectify this. Most human cities have long since abandoned their feudal governments and instead are now ruled as independent city-states. Humans have perhaps the best relations with halflings, whom they press or hire into service as retainers and workers, and most halflings pledge themselves willingly, either from necessity or because they genuinely seek to prosper in human lands. Dwarves make excellent trade with humans, preferring to go to them for crops and livestock so they do not have to barter with so-called “snooty” elves, and humans are also the number one buyer of dwarven technology in Templore. Almost all elves refuse to work or live with humans because of the massacre of the Valhiil elves hundreds of years ago, but there are some exceptions. Gnomes are generally friendly towards humans, but they do not agree with the enslavement of the halfling race, and so have taken steps to liberate them. The humans have always been at war with the icho, but the fierce warriors of the beast-people have kept them from taking all of their land, though they possess barely a fraction of the land they once had.
Human adventurers are certain to be the most common and varied of all the races, because of their population and because they are capable of following any career. Human adventurers tend to be fringe members of society; outcasts, exiles, orphans and the like, as most people choose to live the calm, simple life of city-folk instead of risking their lives every day adventuring. Because of this, human adventurers tend to be the prime examples of good or evil, and can make or break how outsiders view humanity with their actions.
As Pathfinder core.