Halflings

Halflings

Having no real culture of their own, halflings were long ago absorbed into their neighboring human cultures. Most halflings live among humans, and those few pure halfling communities that exist are never far from larger human settlements. In these human lands, halflings are often seen as lesser folk and are typically forced into slavery or other, legal forms of labor. They often dwell or congregate in slums or poorer parts of town. Entirely halfling societies mostly focus on farming, fishing, brewing, and other trade to sustain themselves, sticking as close as they can to their old traditions, or what they know of them. Historians will say that halflings, when they arrived on Templore soil, were wandering nomadic people with strange supernatural powers and mystical superstitions. In recent years there has been a calling among halflings to throw off the bonds of their human oppressors and reaffirm their once-proud society, but few are willing, either due to being repressed or because they are simply too apathetic with the way things are.

Physical Description
As Pathfinder core.

Relations
Halflings typically react to most other races with the same neutral attitude that a human would. They get along most well perhaps with gnomes, whom they often share a friendly nod with, but otherwise halflings have no predisposition towards any other folk. The one exception to this is humans, with attitudes ranging from hatred to mere passiveness. Those halflings employed my more wealthy human families, such as nobles, who are treated well may even enjoy their position in human society, but it is considered unusual.

Adventurers
There are very few callings which cause a halfling to leave the comfort of their homes, so it is often necessity that drives them. Wandering halflings have no tendency toward any profession, and few have the funding necessary for tutelage in the arcane arts, and often lack the bodily fortitude to become fighters, but that does not mean they cannot do so. Most halfling adventurers tend to be rogues, bards, rangers, or the odd cleric.

Racial Features
As Pathfinder core

Halflings

Templore Campaign Setting Illusees