Templore Campaign Setting
Adventuring in Templore
In most fantasy roleplay settings, adventurers are common enough to have their own niche in the world. It is assumed that if a problem arises which an average person is incapable of handling, a group of travelling adventurers will be along shortly to help. This is because most fantasy settings fall into the “high fantasy” category, where monsters, magic, and immensely powerful villains are commonplace. It is easy for a person to make a career out of slaying dragons and rescuing princesses, when wealth is so easy to come by as a result, and magic makes even a layman capable of extraordinary deeds.
The world of Templore is much less forgiving to adventurers and their ilk. Adventuring, as one typically imagines it, is not a common or necessarily viable career choice. Most kingdoms, each with separate laws, languages and coinage, are not friendly to travelers. Most people prefer to see to their own affairs, and would be loathe to trust any important deed to a stranger in bizarre garb from a far away land, especially those of different race or creed. Dangerous monsters are somewhat unusual, and most can be dealt with by local militia. Magic is rare and often mistrusted, so is not likely to become a legitimate danger as far as most are concerned. Adventuring is usually done for exploration, discovery, or out of necessity.
So then why play a character in Templore, which is seemingly ill-suited to the adventuring lifestyle? Well for starters, not every PC need be an adventurer by definition. The world was designed to allow opportunities to play characters that are more than wandering vagabonds, endearingly called “murder-hobos” by some. Secondly, and perhaps more importantly, the PCs in a Templore game often become the exception to the norm. Templore is a rich, varied setting, capable of telling a large variety of stories. Every campaign should have its own tone, pacing, and variety of story elements. You might wish to play a merchant, or the mercenary hired to protect said merchant’s caravan, or the low-ranking noble who invested in the merchant’s business. In another campaign you may play a spell caster who has wondrous power but must keep it hidden or risk being put to death, or the holy warrior of Ao who seeks to reclaim a lost religious relic. Not every game will feature history-making PCs, but there are certainly those that will. In any case, the player characters are the star of the show, and will have ample opportunity to engage in exciting and rewarding roleplay experiences, adventuring included.