Introduction

Templore is a “low fantasy” campaign setting inspired by a plethora of sources, combining many themes and concepts which I have come to love from other fantasy media. Templore was designed to be a world that I would love to play in, and to that extent I hope others will enjoy it as well.

The continent of Templore is a land divided. Divided by belief, honor, greed, glory, and blood. Once, life was young, and the peoples lived in relative harmony. Magic was thick in the air, and the world seemed more alive. It was a time of myth, when heroes clashed with primeval monsters and individuals could change the very face of the land. But as time passed, so too did the magic and wonder, and much was lost. Then the age of humans came, as they quickly spread to every corner of the world, overtaking all in their path. Now, the monsters are men; tyrants and thieves, warlords and marauders, hungry for power. Magic, and the creatures of myth, have receded into the shadows, far away from the stone fortresses and the gleaming steel weapons of mankind. It is a time of fuedalism, where land is more precious than gold, and even life. But still, amidst the dark places of the world, older evils dwell and plot. The gods, distant as they seem, still wield the power of fate, and speak in whispers to those who would listen. The world stands on a sword’s edge, on one side lies the past and the age of myth, the other holds the future and with it a new age of reason, ever uncertain of which way the blade will turn.

The Tone of Templore

Templore as a campaign setting is decidedly different than the average fantasy RPG world. While it bears every element that makes other settings a fun and entertaining backdrop for roleplaying adventures, it offers its own twist on nearly every aspect of the traditional fantasy setting. In order to make playing a Templore game a unique experience, the tone and feel of the world have been flavored by darker themes. Magic and the supernatural is ever present, but mistrusted and shunned by most, who fear its power. There is no unified pantheon of gods to watch over the world; most mortals believe in gods, but are left to squabble with each other over who’s god is better. The lore and history of the world is muddied by time and myth, and each race or culture of people have their own explanations of how the world was created and shaped that often contradict one another. The lines between good and evil are blurred into a wash of grey. Bigotry and xenophobia is an unfortunate reality, and matters of race, culture, and gender are not handled with such acceptance as one would like. There is immense political intrigue among the various countries that divide the land. There is no common language or system of currency that all nations share. And amidst all of this are the people who inhabit the world, heroes and villains, lowly yeomen and majestic kings, people who struggle to survive and people who make history with each step they take.

Things You Should Know

1. Tone and Style: Templore is a low to medium-fantasy world, where magic is rare, monsters are uncommon but are a serious threat, morality is measured in shades of grey, and there is little to no direct intervention by the gods. There is room for many different styles of campaigns in Templore, but players should keep a darker, more “grounded-in-reality” mindset when designing their characters and roleplaying them accordingly.

2. There are House Rules: To better match the themes and tonality of the campaign world, the Pathfinder rules have been altered somewhat heavily. This was done to give the game a grittier, deadlier feel while in combat, and to help differentiate the way the world works mechanically from other campaign settings, especially where magic is concerned.

3. Magic is Mysterious:

Inspiration

The following pieces of media have served to inspire my creativity, and their influence is likely to be noticed in some measure within the world of Templore.

Artists: Larry Elmore, Frank Frazetta, Boris Vallejo, Tony DiTerlizzi, Clyde Caldwell, Ted Nasmith, John Howe, Alan Lee, Brian Froud, Yoshitaka Amano

Authors: E. Gary Gygax, Ed Greenwood, Keith Baker, J. R. R. Tolkien, H. P. Lovecraft, Mike Mignola, Guillermo Del Toro, Robert E. Howard, George R. R. Martin, Michael Kirkbride, Terry Pratchett, Stephen King, J. K. Rowling,

Music: Dio, Rush, Iron Maiden, Gwar, Ghost, Cradle of Filth, Nobuo Uematsu, Black Sabbath, Savatage, Coheed and Cambria, Iced Earth, Korpiklaani, Tyr

Film: The Lord of The Rings, The Hobbit, Game of Thrones, Supernatural, Pirates of the Caribbean, Star Wars, Deadwood, Harry Potter, Penny Dreadful, The Last Kingdom, Vikings, Lost, Gladiator, Braveheart, Seven Samurai, The Magnificent Seven, Crouching Tiger Hidden Dragon, Ip Man, 47 Ronin, The Man with The Iron Fists, Princess Mononoke, Once Upon a Time in The West, Band of Brothers, 300, The Princess Bride, Big Trouble in Little China, Kingdom of Heaven, Conan the Barbarian, King Kong (2005),

Non-Fiction Film: Secrets of the Castle, Terry Gilliam’s Medieval Lives, Secrets of Great British Castles, Tales of Irish Castles, Planet Earth, Human Planet, Bizarre Foods with Andrew Zimmern, Ancient Black Ops,

Animation: Ralph Bakshi films, Bass Rankin films, Heavy Metal, Masters of the Universe, Ninja Scroll,

Comics/Manga: Berserk, Hellboy, Yu-Gi-Oh,

Tabletop Games: Greyhawk campaign setting, Forgotten Realms campaign setting, Birthright campaign setting, Ravenloft campaign setting

Video Games: Final Fantasy, Dragon Age, Dark Souls, Dragon’s Dogma, Shadow of the Colossus, The Witcher, Undertale,

The Templore Campaign Setting character sheet can be downloaded here: TemploreCharacterSheet.pdf

Campaigns

Current Campaign(s)/Adventures

Past Games

Templore Campaign Setting

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